Briefs: Leisure + Entertainment

The Future of Gamification

Gamification

Gamification is the addition of gamelike elements to tasks or activities in the workplace, in points of business-consumer interaction, and in people’s daily lives. It is seen as a way to increase consumer and employee engagement and enlist emotion, and thereby change behaviors or motivate people to act. Any activity that can be tracked or measured can be gamified.

Some respondents to a Pew Internet & American Life Project survey on the topic felt that gamification’s ability to engage and motivate would make it important to education, even if there are limitations to how far it might spread into other parts of everyday life.

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Biometrics Go Live: Applications for Consumers

Biometrics

Biometrics in the most general sense is the statistical study of biological phenomena. Biometric identification, often called simply “biometrics,” is a specific application of biometrics for determining or verifying the identity of an individual. Long described as an emerging technology, biometrics is now being implemented in a wide variety of applications and settings.

While there remains some skepticism about the scalability of biometrics to large numbers of users, biometrics is already in widespread use.

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Media and Telecom Trends 2015

Mike Mozart

Each year, Deloitte Touche Tohmatsu Limited identifies what it sees as the most important trends in technology, media, and telecommunications (TMT). For the most part, Deloitte confines its forecasts in the annual TMT report to the near term, looking forward just 12 to 18 months.

Yet these near-term forecasts focus on areas that are likely to have significant medium- to long-term impacts for companies in TMT and other industries. For this reason, the Technology, Media, & Telecommunications Predictions 2015 report serves as a useful leading indicator of changes in tech-dependent industries that may have far-reaching implications.Read more…

Online Dating 2.0

OnlineDating

Online dating has grown from a niche activity in the early to mid-1990s, into a leading way that couples meet. It is no longer simply the purview of early adopters and tech-savvy 20-somethings, but is now a legitimate tool in the single person’s dating toolbox.

As the platforms and tools (e.g., mobiles and apps) used in online A niche no more 2 dating evolve, this is helping to usher in an era in which romantic relationships are increasingly intermediated by communications technology—but also in which the tried-and-true, face-to-face and “referred by a friend” types of interactions still have their place.

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Taking It Slow: Understanding the Slowness Movement

michael pollak slow flickr

Life is moving too fast. In our always-on culture, more and more people are saying that they feel overwhelmed: too much to do, too much information, too many responsibilities, and, above all, not enough time. These feelings have sparked a growing movement to slow down the pace of life.

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